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Thread Statistics | Show CCP posts - 23 post(s) |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.27 23:26:00 -
[1] - Quote
Michael Harari wrote:I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes) Quote:
We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.
Quote:I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away. Quote:Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. Quote:I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder. In the end I believe that the stats on these ships will make them managable for solo and small gangs to face. Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"
CCP needs more blobs, because they pay more money. That's it. |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.28 10:52:00 -
[2] - Quote
Michael Harari wrote:Vladimir Norkoff wrote: In fact no Minmatar ship is in the TOP 2.
Vagas are the best hac (although not that much better than zealot), and sleips are the best CS. Very arguably, sabres are the best dictor. Thats the extent of that crazy "winmatar dominance" you hear about
Being the best out of a generally gimped class doesn't say a lot. And why do you compare CSs not titans? I mean you can't call command ships something everybody flyes nowdays. |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.28 11:20:00 -
[3] - Quote
Grath Telkin wrote:Swifty Blowback wrote:. The future of solo PVP has never looked so grim. So grim that I spent the entire night PVPing solo unboosted in faction warfare in ships fit with t1 TE's to get used to the difference. I was shocked to find that there is no noticeable difference. And by shocked I do mean I told you so.
Faction warfare isn't a solo pvp. Try to fly 30+ jumps in 0.0 and find a good target for your lonely ship and not die - that will be a solo pvp. |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.28 12:11:00 -
[4] - Quote
Roime wrote:Swifty Blowback wrote: I have many. This alt has none. EvE eh! Damn tricky for some to grasp simple concepts...
No you don't. Damn tricky for some people to accept the truth... Lina Halid wrote: Faction warfare isn't a solo pvp. Try to fly 30+ jumps in 0.0 and find a good target for your lonely ship and not die - that will be a solo pvp.
Getting solo fights all the time is solo pvp, doing 30+ jumps and dying to a blob is banging your head against a wall.
The trick is not to die and even kill some. That's why I don't like the idea to nerf TE at all. |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.28 17:07:00 -
[5] - Quote
Alsyth wrote:amurder Hakomairos wrote: Its not even OP on the Mach. When a ship's hull costs 6-12x the cost of a normal battleship you should be getting a significant increase in performance.
-overpowered speed/agility mix (better than any BC/CS and most cruisers) -overpowered damage projection -top-class dps -tank is not bad compared to other non-specialized shield BSs Get rid of the damage projection and I'm fine with the Machariel as a powerful tool for rich guys, but as it is, it's too much. Or drop a lowslot. I can't think of any (subcapital) ship making as effective use of TEs as Machariels, and the point CCP PL raised is that TEs give too much of an advantage to kiting minmatar ships: the Machariel is the absolute best example for that, and in my opinion the only one that needs a nerf.
So Machariel is killing EVE pvp? Alright. |

Lina Halid
Imperial Academy Amarr Empire
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Posted - 2013.03.28 17:11:00 -
[6] - Quote
Commander Ted wrote:
TE's make long range weapons unnecessary because it makes it so you can kite using blasters, pulses, and autocannons. Sorry your railguns can't reach past hard coded lock range anymore.
Hm, care to support these your words by any examples? As far as I understand the main problem of railguns isn't reach, but tracking. Which said TE nerf won't help to. |
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